Finding all artifacts in the Unharvest demo requires locating 7 distinct collectible cards and notes hidden beneath the tall crops, alongside several inspectable environmental landmarks. These items reveal the backstory of the dying farmland and the entity withering the soil. Pressing Tab opens the upgrade menu, where a dedicated collection screen displays each recovered artifact as a white, glowing illustration or document.

Because the wheat stalks conceal small ground items until the surrounding area is cleared, gathering every artifact is easiest when combining automated withering with wide-range locust swarms.

All 7 Collectible Artifact Cards in Unharvest

The demo contains 7 collectible documents scattered across the field boundaries and interior crop rows. Each appears in the game world as a glowing white card or sheet of paper on the dirt. Interacting with an artifact displays its name, illustration, and flavor text before filing it into the collectibles menu.

Artifact NameVisual DepictionWorld Description and Details
PrayerHoly card with sacred imageryA prayer card left behind by inhabitants, showing faded religious figures once used to bless the crops.
WarningDrawing of crops and a dark entityA child-like crayon drawing displaying a bright sun over the field with a shadowy creature approaching from the right edge.
FeastNote featuring locust insectsText indicating a harvest feast, directly referencing the arrival of the locust swarm feasting on unharvested crops.
OmenFour mounted figuresAn illustration showing four horsemen, referencing apocalyptic riders including death carrying a scythe.
VisitorFamily portrait with a horned entityA drawing showing family members standing alongside a tall, horned silhouette looming on the far right.
CountTally marks and census recordsA handwritten list of numbers or tallies, representing remaining days, family members, or grain yields.
UnpaidDocument with ancient text and a fingerprintA tattered ledger or legal sheet stamped with a fingerprint, referencing debts and uncollected yields.

Interactive Landmarks and Environmental Lore Objects

Beyond the 7 inventory artifacts, several physical landmarks and objects rest inside and around the fenced perimeter. Interacting with these objects triggers short narrative lines that reflect the farm's abandoned state.

  • The Scarecrow: Stands watch in the crops. Interacting with it prompts the message: "It's been watching the whole time."
  • The Gravestone: Located near the perimeter. Examining the marker reads: "They'll be back for the rest."
  • The Barn Reserve: A sack of grain resting outside the locked barn structure. Interacting triggers: "They were saving this. For what, I wonder?"
  • The Abandoned Scythe: A farm tool dropped in the dirt near the structures. Examining it yields: "Still sharp. Won't matter."
  • The Rocking Horse: A child's toy resting near the edge of the farmyard. The prompt reads: "A gift from before the field went quiet."
  • The Windmill: A locked mill whose sails grind to a halt as crops wither. Examining it displays: "The mill stopped. Nobody came to fix it."
  • The Tree Stump: A wooden perch positioned in the field. Approaching it offers a prompt to sit, letting the camera rest while viewing the withered landscape.

Efficient Strategies to Uncover Every Artifact

Artifact cards remain hidden until the standing wheat around them is cleared. Because running through tall stalks blind often leads to missed items, specific progression steps make tracking them down faster.

  1. Clear borders first: Moving along the outer fences reveals cards that spawn along edges, such as Unpaid, Prayer, and the Gravestone, before clearing the dense center.
  2. Prioritize passive withering upgrades: Purchasing Hold to Wither for 1,000 souls and Wither as You Walk eliminates repetitive clicking, clearing paths automatically as the player navigates.
  3. Upgrade Spore spread chance and radius: Expanding the spore infection to 15 meters creates massive chain reactions that strip large patches of wheat at once, exposing glowing items beneath.
  4. Deploy Locust Swarms across uncleared zones: Unlocking the swarm ability for 10,000 souls allows right-click targeting. Upgrading swarm speed and duration clears deep strips across the map, instantly highlighting any artifact glowing in the dirt.
  5. Watch the skies and field edges: As field clearance passes 50% to 70%, the sky darkens, birds leave, and the screen vignette dims. Golden patches of remaining wheat stand out starkly against the blackened soil, pinpointing exactly where unfound cards lie.

Frequently Asked Questions

Do artifacts grant passive stats or currency bonuses?

Artifacts function purely as narrative collectibles and lore logs in the demo. They provide background context regarding the abandoned farm, the failed harvest, and the identity of the player character, but they do not alter withering speed, soul income, or ability cooldowns.

Can buildings like the barn or windmill be entered?

The buildings in the demo cannot be entered. The doors on both the barn and the windmill are locked or scaled down, functioning as environmental landmarks with inspectable narrative prompts rather than accessible interiors.

What happens when all wheat and artifacts are cleared?

Reaching 100% field clearance displays the message "Nothing left" and ends the demo run with a final completion timer. The end screen thanks the player and outlines future content planned for full release by developer SkorpionDev, including new plagues, different eras, and environments beyond wheat fields.